Nakamori Aoko (
bluediligence) wrote2024-02-11 09:19 pm
> Seasons 🌿 Chocoro
You.
The world.
- fraying unravelling fragmenting -
a wash of blue on blue on blue, ice through your veins, your lungs, a backwards fall into the abyss - until a flashfire spark in too many colors to guess grabs your hand tight, sunshine over water, burning determination and hope and trusttrusttrusttrusttrusttrusttrusttrust
youcandothis!
reverse course
fall up
... land in a heap ...

RULES
❀ Characters with non-human bodies will still be non-human; they just won't have non-human advantages beyond the absolute minimum.
❀ All memories are – unless otherwise noted – exceptionally vivid. It might take a hot second for characters to realise that it didn't just happen; that it wasn't their own.
❀ All items are missing.
❀ There's a dedicated top-level for cellphone usage.
COMMUNICATIONS
❀ They'll have to find the phones first! They don't have them automatically.
❀ Every phone has: a camera; a basic notes app; calls; video calls; text messages.
❀ There may be areas with limit or no reception.
Macaque
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Kantera
Donnie
Red Son
Eve
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Donnie's List of Tips And Tricks
However, someone might need to be in the other cream clothes without holes. The mirror in the changing room is a doorway and corresponds to the clothes you're wearing. The non-wing cream should be Kyriakos, where the pendant is from.
Roses and mirrors are potentially dangerous. Unfortunately, they are probably a sign of where the limiter is. Also unfortunately roses has many associations and so can mirrors.
If you see pink tentacles, LEAVE, that is not limiter related.
If you see a man with blonde hair going grey and is built like a brickhouse, that is Choco's older brother Wash and he will likely be helpful. If you see a teenage boy with blue eyes, brown hair, and a gymnast build, that's Kaito who will also probably be helpful.
If you get to a high school STAY OUT OF THE VENTS. CHECK ALL DOORS BEFORE ENTERING. If you see a Choco, she will be very confused, she doesn't really know of anything after her travels. Cell phones also do not work in here.
The wrecked mall was not actively dangerous as far as I experienced, but it WILL have memories that hit like a truck.
The city center also seemed fine. The arcade is Hell with the whole idol nonsense and has memories from there, but fine otherwise.
Castle Station goes towards at least something partially Kyriakos. DO NOT TOUCH THE SUNFLOWERS. There is a cabinet with a broken mirror in there. Don't mess with it, that was how they got back memories. There is chained cabinet which is likely the source of the blue cracks.
DO NOT TOUCH THE BLUE CRACKS. If you're absolutely CONVINCED we need to mess with them, let me do it, because I'm probably the only one who can do it without getting extremely messed up. This is not me being tough, this is a brain wiring situation.
If anything tries to go for your neck or temple, its time to leave the area.
Names get TRICKY in here. If a Choco introduces herself and her name statics out, just leave it alone.
GROUP TEXT
dont know if that's actually significant
but if there's anything anyone wants me to try twith it let me know
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Re: COMMUNICATIONS
If you end up in a mall, go for the escalators, these metal looking stairs.
Eve, Castle Station is where we found physical Songbird. Do you recall how you got there?
Because my route was scenic and not recommended.
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Agent Washington
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INTERFACE
You come to laying on the floor.
On a rug, specifically, threadbare and worn but soft all the same, that covers almost the whole room. Around the edges of the room, though, where the wood is revealed, you can see … cracks, faint and fine as spider-silk, glowing icy, electric blue.
As for the room itself! There's a fire crackling away in the hearth to the north giving off enough light to see by – and wow, are those flames colorful. It's flanked by two paintings, one on either side, and there's a small collection of items on the mantle above.
In the middle of the room, facing the hearth, is a comfortable-looking couch and a coffee table. Curtains are closed across the western wall, presumably covering a window. To the east you see a built-in desk with drawers, shelving, and a large flatscreen monitor.
A heart-shaped lantern is suspended from the ceiling, the candle within flickering steadily with warm, gentle light.
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First things first, is everyone alright?
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Re: INTERFACE
Choco? What the hell...?
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PRESENTATION
This room is something of an eclectic blend of wardrobe room, clothing boutique, and organised disaster. Clothes are displayed in eight color-coded sections that never quite bleed into one another … with one exception: the section to the immediate right of the door, which you may recognise as the style Korone has taken to in Ellipsa. You'll find it difficult to navigate, with many narrow, haphazard pathways and towering – sometimes teetering – walls of clothing.
The rug covering the hardwood floor has seen better days, with threadbare patches and rumpled lumps where its shifted and bunched up. Be careful not to trip.
In the center of the room, below the heart-shaped candle lantern suspended from the ceiling, is a fully poseable mannequin that looks a little like Korone. Once you've reached the mannequin, you'll be able to see that there's a door to the north; to the south is the door that will lead you back through to Interface.
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LIMINALITY
You step into a cold, dark, dusty classroom with six desks. The air is so still and stale that it makes the room seem far, far smaller than it really is, and the faint iron tang of old blood doesn't help. The only disturbance – other than your presence – is the quiet ticking of a clock on the teacher's desk in front of the chalkboard.
The only light in the room comes from the cracks spiderwebbed across the ceiling. To the west, thick blackout curtains hide what you might safely assume is a window; opposite, to the east, is a door.
Re: LIMINALITY
[ He starts looking at each of the desks in turn to see if there's anything noteworthy about any of them. ]
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Re: LIMINALITY
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THE CITY
Welcome to the post-apocalyptic ruins of a city that might, once upon a time, have been Tokyo. Much of the city has been taken over by thick, tangled forest, rendering it inaccessible. All that's left are isolated islands surrounded by too-blue floodwaters and a whole fucking lot of snow and ice.
A long, very rickety rope bridge leads the way east to a heavily battered but otherwise modern-looking school gymnasium.
Northward you see water, ice, ice, and more ice … and what looks to be train station, if a train station was a wreck, a castle, and a cute cottage all at the same time. The forest is particularly dense around here, and the snowdrifts look deep.
A marginally less rickety rope bridge will take you west, to the most promisingly in-tact building – Birdtile House!
Re: THE CITY
....that looks like a train station to the North.
[IT ALSO LOOKS COLD AS FUCK.]
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FORESTVENTURES
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TOWARDS THE GATE
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THE CITY - Outside Birdtile House
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CASTLE STATION
If you were anticipating a mess in here … well! You were right! It's pretty yikes.
Broken ticket barriers – decorated in a variety of fun and likely familiar colors – lead you into the rubble-strewn concourse, where the scent of blood is thick in the frigidly cold air. You might be lucky that there's so much damage; it's the only thing letting any light in. Nature has made its way inside, too; creeping vines and scraggly trees, their greedy roots sinking deep into the floors and walls. Here and there you might find patches of graffiti, or stumble upon something else of interest … but watch your step; there are no truly easy paths.
Directly to the north is an elevator covered in caution tape, complete with three signs to deter any intrepid explorers: "danger: do not enter, "out of service," and "i can't do this again."
To the northwest is a glass door that seems to lead into an arcade.
To the northeast is a simple, oddly homey wooden door. It's the most in-tact thing here.
Re: CASTLE STATION
All we want here is a forge, right? So I'm thinking we go for the wooden door. Carefully.
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THE GYM
You step into something that looks a whole lot like a school gymnasium …
… If the building had been partially destroyed, then painstakingly built back up again. It's still kind of a wreck, with bedsheets and tarp patching up holes in the walls, but otherwise it's starting to shape up into a decent enough space to train and grow. You can see more of that oddly motivational graffiti in various places, too, in different colours and handwriting.
There's storage along the walls to the east and west. Racks of weapons and other items, like frying pans, mops, a first aid kit, a whip of worms-on-a-string … and more! Including some, like. Actual weapons. Battle rifles, swords, staves, a single set of her twin feather blades ...
To the north is tent with a "first aid!" sign propped up outside. To its left is a cross between a swimming pool and a pond, and to its right is an ice-skating rink … with a grand piano tucked into the back corner.
In the very center of the room, beneath a heart-shaped candle lantern suspended from the ceiling, is a disturbingly sizeable puddle of still-blood. A small, gold something lies at the heart of it, glinting faintly when it catches the light.
Re: THE GYM
[No outright Nyssa. So. Better.]
[He sees you, puddle of blood. But first, he looks up.]
[He's gonna turn into a hummingbird and fly up. Time to check on the lantern, see how its doing.]
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S Y N C H R O N I S E
There's no running from a lightning strike.
You see it coming.
a̷l̴l̸
is
I'M RIGHT HERE WITH YOU
WE STAND TOGETHER
A bubbleshield firewall, shimmering bluepurple slams down around each of you a scant nanosecond before the all-consuming lightning wipes the world away, leaving you unharmed, untouched. Potential. Creation. C O N N E C T I O N sparks across your skin, energised, while in the space of one timeless moment the heart recenters -
It's a step further for Red Son, if only for a moment, a hand reaching out, fingertips brushing his:
bridge. tether. connect. a lifeline between him and himself and the fire that burns at his core, boundaries fall and the heart stands strong and he sees
her heart
vivid signal flares, true blue, her blue, lighting the way to the keys (past)&(present) and
you all see
Eve feels a pulse from the pendant in the shape of a query, a plea: follow-help-connect{?} - a gap in the wall, in the reality within - seconds to decide:
follow, or turn away
100
...99.98.97...
Donnie and Songbird fallflyDANCE and the tether to Red Son falters, fades, gently, gently, gently, down to one percent
The shields, no longer needed, dispel.
The heart breathes.
All are as you were ...
Uh.
Almost.
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Kantera— shit, hold on—
[ —and inwardly turns toward that pulse. follow, always, always— ]
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HOME
You land in a lush garden. It's more than a little untamed, not to mention colourfully eclectic. Red spider lilies grow on either side of the gate, and the lawn is in the process of being overtaken by heather – mostly white, but here and there you can see some purple and pink. Roses of many colours can be found in the overflowing flowerbeds, along with forget-me-nots, bluebells, daisies and dandelions, white carnations and tulips, purple hyacinth … An overgrown blue hydrangea has spilled itself all over the path, leaving you the tiniest, barest sliver of space to walk. There's isn't a paved path around the back, but if you're careful, you could probably hopscotch your way there without trampling the flowers.
Warm sunshine washes over the front of the house. Over towards the back, the sky slowly darkens, bleeding into the inky blackness of night. A sturdy brick wall stands behind you, ten or twelve feet high at least, and the gate is … decorated? held shut by? a blue scarf tied in a bow.
All is quiet and calm.
Re: HOME
She waited. He will come for her. Sooner or later, he always will, but of course he always hopes sooner. But now he can promise she's never alone because that is what it means to be part of the Hamatos and she is so loved by him and his family because even those she hasn't met yet saw the light in his eyes when he spoke of her.
And then.
He's in a garden.
Oh.
He looks around and gets to his feet. Looking at all the flowers, smiling at all the white heather.
He can move carefully through the flowers though, hm.
Okay, he'll gently touch the blue hydrangea.
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MEMORIAL GARDEN
You find yourself in a tranquil garden … of sorts. Instead of grass, there is ice, razor thin yet harder than diamond. All is utterly still and silent.
In the very middle of the space is an intricately layered magic circle, as beautiful as it is deadly, crafted by an expert hand, with seven inner circles and a rose-like flourish. It glows like ice and mirror-clear molten silver. Suspended above, ten or so feet in the air, is a large golden gem bound in a web: seven silver chains studded with thorns.
Due north is a massive plum tree in full bloom. A jagged spear of bloodied, twisted rebar has been staked into the ground just in front of it. To each side of the tree … there is desolation. To the left, debris – the ruins of a bombed-out mall, all glass and metal. To the right, debris – the ruins of a castle, all wood and stone.
To the south is an impossibly high fence fashioned of beautiful mirror-silver, and within it is a single locked gate with two keyholes.
Re: MEMORIAL GARDEN
Looks like Donnie's idea worked this time.
[ pulling her cell phone out to check the reception. this deserves a group text if she can get one out—
except of course it is extremely dead. rip ]
Fuck.
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MEMORIAL GARDEN: ˚₊‧꒰ა FIGHT ໒꒱ ‧₊˚
In the very center of the memorial garden is an intricately layered magic circle, crafted by an expert hand; it's as beautiful as it is deadly, with precise lines glowing like ice and mirror-clear molten silver. Six circles follow the perimeter, with one final, central circle at the very heart of it all. Each of the seven has its own flourishes, twists on a binding theme, and a central rune. Suspended in the air over the circle's central point is a large golden jewel, bound in a thorned briar of mirror-silver chains.
The blossoming plum tree and memorial spear stand vigil, flanked on either side by scenes of desolation – the mall and the castle, new and old, old and new. The air is still, and all is quiet.
All is still.
All is quiet.
And so it will remain, until an attempt is made to interfere with the circle or the captive jewel. The circles burn with frigid light, drawing on the soul into which its twisted roots grow – Korone's soul, and the plum tree trembls in the windless air – to fuel its counter attacks.
… No … its reflections.
Of you.
A fear, a shadow, an inner demon made manifest, deep and dark and horrifically, viscerally internal. Much like the circle from which they manifested, they are deadly in their precision: tailor-made with a flourish of your very own; masterpieces of your creation. To fight back means to face yourself. Fighting back means fighting alone - ... or does it? Maybe you'll find that you can help each other. Maybe you'll find that each broken circle is a broken chain, and maybe, maybe, there is a chance at freedom.
Kantera | healing
Except, not quite. He's missing the horns and wings, most notably. He's also in a more typical yukata rather than the WILD CITY clothing the heart's provided, and he brandishes a war fan of sharp steel.
So it should be easy enough to tell the two apart-]
You.
[-but the real Kantera promptly makes that moot by turning into a grizzly bear and attempting to tear (a copy of) his own face off.]
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Re: Kantera | healing
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Eve | sleep
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Macaque | Time cw: eye trauma
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eye trauma once more with feeling
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Red Son | paralysis
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Donnie | mp drain
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Wash | space
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1/3
2/3
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FUTURECUBES, THE CUBES OF THE FUTURE
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A very important question
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BIRDTILE HOUSE
The door opens into a small genkan. Immediately to your left you find storage for outdoor gear like coats, shoes, and weapons; to the right is a console table with a fruit bowl and a whole bunch of framed photos. A few wooden steps lead up into the room proper, which is, itself, divided in two by a lazy river. It's all very evocative of the actual Birdtile House: warm and quietly cheery, with a sense of being lived in. This is a safe haven, a heartspace, a home.
The western wall is dominated by cube-style shelving. Some cubes have doors, and all of those that do have their own individual piece of art – you might recognise a few familiar faces over there! Like, say … your own. There's even a couple of cubbies up on the wall above the lazy river, far back enough from the stepping stone that even someone tall would struggle to reach them.
To the southeast is a simple kitchenette with a breakfast bar.
To the northeast is a big ol' pillowfort, because of course there's a pillowfort. Next to it, in the northwest, is a cosy little set up beneath the window, with a couch, coffee table, and some armchairs.
Re: BIRDTILE HOUSE
...tadaima? Does it count...
[ either way, she does a full-body stretch that transitions right into a shift to her other shape. she pushes herself to her feet with a bit of a grunt and pops her back.
...and toes her borrowed Cat shoes off to put them in the storage. she's not an animal.
wandering out toward the middle of the room to note what's different and what's the same, before heading over to the cubbies. ]
I think I remember something like this... redecorating, love?
[ which means she's checking for a cubby with her face on it ]
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