❀ Superhuman abilities (whether magical or physical) are OFF by default. Specialised skills, such as combat and mundane athleticism, are ON by default.
❀ All memories are – unless otherwise noted – exceptionally vivid. It might take a hot second for characters to realise that it didn't just happen; that it wasn't their own.
❀ All items are missing.
❀ There's a dedicated top-level for cellphone usage.
So, Sorawo is certain that we're inside Korone's soul. I say soul because this isn't operating like a heart as I've seen them so far. So, as I told her, be very careful with any changes you make unless you're certain of the symbolism or the outcome, those changes may have permanent effects on the core of her being.
The vase and the scarring are fairly obvious. She feels broken, but is holding herself together. The flowers have meanings, and, with everything in mind, are likely how she views herself. When plucking a petal from the sunflower, I got an intense sensation of g̴̬̻̒̃r̶͇̀͗ę̵͍̈́́ẻ̵̝͔̕n̴̙͔͆̑ [How the fuck did she pronounce that? She's a witch, that's how.], as well as sunshine, truth, and something unknown. Those aren't the meanings I'm familiar with. I'm going to test the other plants to see if there's anything similar.
The cracks have an intense feeling of wrongness to them. We may either have to push through them to find the source of whatever corruption exists here, or find a way to patch them. It likely won't be obvious.
Fiddled with the flower vase on the mantle some. Reinforced it. It's tied to either her memory or self-image. Or both. However, it's too damaged for me to fully repair and it's too delicate to move. The flowers are unpleasant to touch, after my first attempt with them.
I knew she had progressive amnesia issues, but I didn't realize they were quite so bad.
In any case. The paintings. I'm looking at the other now, but the first I saw, a house in a natural setting, had some sort of language I couldn't decipher on a plaque underneath. There was a second plaque, with a hidden clock. No hands, but two keyholes. The face probably opens up to reveal something inside.
I'll report back if I see anything else important.
EVE (to Donnie but anyone else who wants to poke her can)
All you hear is discordant static and the high-pitch shriek of coil whine. You feel nothing. You feel everything. You hurt. You hurt, hurt, hurt, and -
Everything is — a̷̤̠̰͑̍̑ṉ̴̢̔ḏ̵̰̮̔͘ê̸̼v̷͈̿e̵̪̒r̵͋ͅý̵̰ṭ̶͝h̵̲̏i̴̘͒n̷̥̿g̸̬̅i̷͙͌s̶̔͜blue everything is – everything – ev—ever— y t hin g is
dark
… Until, at last, you realise – remember? – that your eyes – you have eyes? – are closed. Opening them feels a gargantuan task, almost insurmountable, but you can do it, you can do it, please, you have to try.
You find yourself in a darkened living room. There's a comfy couch with a single blanket folded over one arm and a circular coffee table in the center of the room. To the west, there's a computer desk with a large screen, drawers and shelving; there are two large, framed paintings on the wall, one on each side of the desk.
Curtains are drawn across the entirety of the eastern wall, and the fireplace to the south is cold. The only real warmth comes from a dim, flickering candle lantern on the paper-strewn coffee table. On the mantel above the hearth is a glass vase of cut flowers.
A large rug covers most of the floor. Around the edges of the room though, where the wood is revealed, you can see … cracks, many as fine as spider silk, some as wide as a pencil, glowing an icy electric blue.
[No boon. No Focus. She pauses, mutters something to herself, and gestures. No light. She frowns. A game? No, this had a different feel to it. A heart, perhaps? It had the feel of such.
With that in mind, she's going to focus and start trying to push and focus her will into making a light. It's worked in others. But those others felt different.]
[...Whhhhat the heck just happened... the blue has her thinking this may be some Otherside bullshit, but so far none of that has followed her to cultland, so...?
After a moment of orienting herself, she stands up to check the desk. Is the screen on or otherwise interactable?]
[Confused??? Concerned??? She isn't sure what to make of anything here. But she decides to look at the papers on the coffee table yo see if there are any clues as to what's going on.]
[ well that fucking sucked, in the manner of "that was a little too unpleasantly familiar and she fucking hates that"
but the fact that waking up to that particular brand of exhaustion and disorientation is familiar means she gets her shit together relatively quickly, only sluggishly thrashing around a little before she finds her feet. ...and sneezing a couple of times after the first instinctual tongueflick gets her a big fat nothing, pawing at her nose before she realizes the problem and grumbles in the back of her throat. ]
...this isn't...
Fuck. What kind of bullshit...
[ it's hardly more than a mutter. she shakes herself and slinks cautiously over to investigate the computer, giving the cracks a wide berth for now. ]
The art studio is a cosy room, less cold than the reception, and comfortably lit by strings of fairy-lights. It's also … very, very messy. Paint – some dried, some drying, some very much not – is everywhere. Everywhere. Mind your step! It'd be easy to slip.
In the center of the room is an easel, and on that easel is a very familiar painting: it's an exact twin of the window, down to every brushstroke and swirl of colour. It seems to be the source of the clockwork sounds.
Lining the walls are shelves filled with art supplies and cleaning products. Mops, paint brushes, pens, pencils, tubes and tubs of paint, sponges and chemicals … you name it, you can probably find it! Tucked away in one of the corners, on top of a wastepaper basket that it's too big to fit into, is a box that has been positively mummified in caution tape.
It's a huge room, but it looks like a whole lot of wardrobes exploded all over everything?!
There are clothes everywhere. On racks, on rails, in neat stacks and tumbling piles. All of them are uniforms of some kind, or at least distinctly colour-coded. There's a section for each one … though you might have a difficult time in navigating. The pathways, if you're generous enough to call them that, are narrow and haphazard, and some of the walls of clothing are tall enough to tower over your heads. There may or may not be other paths deeper into some of sections, branching away from the main ones.
From your vantage point, a mannequin can be seen standing in the middle of the room, with a bit of clear space around it.
[ THAT'S A LOT OF CLOTHES? that's also a lot of clothes and not a lot of pathway and a lot of her. this is going to be fun. gonna... do her best to eel through to the mannequin. ]
You step out into Temple Horizon. Kinda. Ish. The vibes are right, but it's smaller, quieter, and arranged differently.
Diagonally to your left is Sparrow's house. Diagonally to your right is a shed-sized glass box with metal elevator doors. Straight ahead is a path leading towards a forest. Behind you is the "Temple," but the door will just lead you back to the Dressing Room.
While you can see the other teams' houses, every single one of them seems somehow out of reach.
[Hm. She's only been to Sparrownest twice. She heads towards it, testing the door to see if she can gain entry.
She won't be able to tell if much is off in there, Ruby and Sorawo would be better, but if it doesn't line up with her memories, maybe there'll be something there.]
Welcome to high school. It's lively! It's bustling! … Somehow. Even though you are, as far as you can tell, literally the only people around.
There are only three things of note out here. First is the (completely unremarkable) entrance into the school proper. Second is the clock – you can hear it ticking, but both hands seem to be frozen.
and the … crane …? Yeah. A whole entire mobile construction crane is parked alongside the school, close to the windows, with its arm fully extended; a big-ass pink tentacled something dangles from it.
You are here amidst destruction and ruin, in what used to be the atrium of a bombed-out shopping mall. The air here is thick with the scent of smoke, blood, and death.
Dim, watery sunlight filters through from above. Nature is starting to creep down, too; vines crawl across twisted metal and partially collapsed walls, and small, scraggly trees sink greedy roots into piles of rubble and debris. Here and there you might find patches of graffiti, or stumble upon something else of interest … but watch your step; there are no truly easy paths here.
To the south is an elevator.
To the north you can see the mall's exit, and the escalator you'd need to traverse to get there … or, rather, what's left of it.
The rubble and ruin to the east looks a little different, somehow.
Welcome to the post-apocalyptic ruins of a city that might, once upon a time, have been Tokyo. There's snow on the ground despite the mild weather. It's a thin, patchy blanket most of the time, but here and there you may stumble upon deeper piles and drifts.
There's a handy-dandy signpost to help guide your way.
North to Castle Station East to the Base South to the Forest West to the Mall
You find yourself inside Sparrow's common room! … Kind of! It seems to have been merged with the kitchen and dining room. Some sunlight spills in through gaps in the closed curtains, creating an atmosphere that, while it isn't quite cosy, it's at least not unwelcoming. The pillowfort – because of course there's the pillowfort – can be seen in one of the sunnier spots by a wall. A flickering mote of light like a candle's flame hovers in front of the entrance, as though beckoning them over.
Next to the door is storage bench with baskets under the seat. Shelves with coat-hooks have been mounted to the wall above.
The back of the room is entirely taken up by cube-style shelving. Some cubes have door, and each door has its own individual piece of art – you might recognise your own face over there!
You can also find cat furniture. Some simple bits and pieces – like shelves and ramps – have already been finished and installed, while everything else is still very much a work in progress. A toolbox can be found next to a neat pile of wood.
You step into a bedroom. While isn't exactly spacious, it's warm and comfortable. A large rug, strangely patterned rug covers much of the wood floor, and the small amount of sunlight that spills in through the haphazardly closed curtains in the window leaves the room dim, but not dark.
The wall to the left is dominated by a large, circular bed, neatly made, with five plushies arranged along the curved headboard. (One of them seems to be in a large plastic gacha ball?) There's a floor lamp on each side of the headboard. Rectangular shelves have been built into the wall above the bed, and here you can find – yep, you guessed it! – yet more plushies.
On a desk beneath the window, you can find a sewing kit, neatly organised stacks of fabric, a sketchbook, and art supplies. There's a trashcan underneath it.
And finally, the wall to the right features: a bookcase; a tall rectangular something covered by a sheet; and a wardrobe.
RULES
❀ All memories are – unless otherwise noted – exceptionally vivid. It might take a hot second for characters to realise that it didn't just happen; that it wasn't their own.
❀ All items are missing.
❀ There's a dedicated top-level for cellphone usage.
COMMUNICATIONS
❀ Every phone has: a camera; a basic notes app; calls; video calls; text messages.
TRYSE
So, Sorawo is certain that we're inside Korone's soul. I say soul because this isn't operating like a heart as I've seen them so far. So, as I told her, be very careful with any changes you make unless you're certain of the symbolism or the outcome, those changes may have permanent effects on the core of her being.
The vase and the scarring are fairly obvious. She feels broken, but is holding herself together. The flowers have meanings, and, with everything in mind, are likely how she views herself. When plucking a petal from the sunflower, I got an intense sensation of g̴̬̻̒̃r̶͇̀͗ę̵͍̈́́ẻ̵̝͔̕n̴̙͔͆̑ [How the fuck did she pronounce that? She's a witch, that's how.], as well as sunshine, truth, and something unknown. Those aren't the meanings I'm familiar with. I'm going to test the other plants to see if there's anything similar.
The cracks have an intense feeling of wrongness to them. We may either have to push through them to find the source of whatever corruption exists here, or find a way to patch them. It likely won't be obvious.
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Re: TRYSE
TRYSE
Fiddled with the flower vase on the mantle some. Reinforced it. It's tied to either her memory or self-image. Or both. However, it's too damaged for me to fully repair and it's too delicate to move. The flowers are unpleasant to touch, after my first attempt with them.
I knew she had progressive amnesia issues, but I didn't realize they were quite so bad.
In any case. The paintings. I'm looking at the other now, but the first I saw, a house in a natural setting, had some sort of language I couldn't decipher on a plaque underneath. There was a second plaque, with a hidden clock. No hands, but two keyholes. The face probably opens up to reveal something inside.
I'll report back if I see anything else important.
EVE (to Donnie but anyone else who wants to poke her can)
Oh fuck, I think I got him. Hello?
Re: EVE (to Donnie but anyone else who wants to poke her can)
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1/2
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✦✦✦
Everything is — a̷̤̠̰͑̍̑ṉ̴̢̔ḏ̵̰̮̔͘ ê̸̼v̷͈̿e̵̪̒r̵͋ͅý̵̰ṭ̶͝h̵̲̏i̴̘͒n̷̥̿g̸̬̅ i̷͙͌s̶̔͜ blue everything is – everything – ev—ever— y t hin g is
… Until, at last, you realise – remember? – that your eyes – you have eyes? – are closed. Opening them feels a gargantuan task, almost insurmountable, but you can do it, you can do it, please, you have to try.
The pain and tinnitus fade away.
You open your eyes.
RECEPTION
Curtains are drawn across the entirety of the eastern wall, and the fireplace to the south is cold. The only real warmth comes from a dim, flickering candle lantern on the paper-strewn coffee table. On the mantel above the hearth is a glass vase of cut flowers.
A large rug covers most of the floor. Around the edges of the room though, where the wood is revealed, you can see … cracks, many as fine as spider silk, some as wide as a pencil, glowing an icy electric blue.
There are no doors.
Re: RECEPTION
[No boon. No Focus. She pauses, mutters something to herself, and gestures. No light. She frowns. A game? No, this had a different feel to it. A heart, perhaps? It had the feel of such.
With that in mind, she's going to focus and start trying to push and focus her will into making a light. It's worked in others. But those others felt different.]
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Re: RECEPTION
After a moment of orienting herself, she stands up to check the desk. Is the screen on or otherwise interactable?]
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Re: RECEPTION
[Actually all of that was horrifying and he stumbled to his knees, hands over his head because that was]
[Similar. Far too similar and where are his goggles, it's too noisy-]
[Breathe. BREATHE.]
[Give him a minute]
Re: RECEPTION
but the fact that waking up to that particular brand of exhaustion and disorientation is familiar means she gets her shit together relatively quickly, only sluggishly thrashing around a little before she finds her feet. ...and sneezing a couple of times after the first instinctual tongueflick gets her a big fat nothing, pawing at her nose before she realizes the problem and grumbles in the back of her throat. ]
...this isn't...
Fuck. What kind of bullshit...
[ it's hardly more than a mutter. she shakes herself and slinks cautiously over to investigate the computer, giving the cracks a wide berth for now. ]
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RESPONSE
In the center of the room is an easel, and on that easel is a very familiar painting: it's an exact twin of the window, down to every brushstroke and swirl of colour. It seems to be the source of the clockwork sounds.
Lining the walls are shelves filled with art supplies and cleaning products. Mops, paint brushes, pens, pencils, tubes and tubs of paint, sponges and chemicals … you name it, you can probably find it! Tucked away in one of the corners, on top of a wastepaper basket that it's too big to fit into, is a box that has been positively mummified in caution tape.
no subject
Ah... why is a painting ticking???
[The sound is a bit alarming, so she'll check that out (although she's still looking at u caution tape box, she'll get to that one later!!)]
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PRESENTATION
In a …
Well.
It's a huge room, but it looks like a whole lot of wardrobes exploded all over everything?!
There are clothes everywhere. On racks, on rails, in neat stacks and tumbling piles. All of them are uniforms of some kind, or at least distinctly colour-coded. There's a section for each one … though you might have a difficult time in navigating. The pathways, if you're generous enough to call them that, are narrow and haphazard, and some of the walls of clothing are tall enough to tower over your heads. There may or may not be other paths deeper into some of sections, branching away from the main ones.
From your vantage point, a mannequin can be seen standing in the middle of the room, with a bit of clear space around it.
Re: PRESENTATION
Digging through randomly won't do her any good. Better to examine the mannequin.]
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Re: PRESENTATION
This feels like danger.
[He knows Sparrow color. And he knows Cat Color, thanks Korone memory.]
[Let's take a look at the mannequinn. See if there's anything hidden on it.]
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Re: PRESENTATION
Holy shit.
[ THAT'S A LOT OF CLOTHES? that's also a lot of clothes and not a lot of pathway and a lot of her. this is going to be fun. gonna... do her best to eel through to the mannequin. ]
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TEMPLE HORIZON
Diagonally to your left is Sparrow's house. Diagonally to your right is a shed-sized glass box with metal elevator doors. Straight ahead is a path leading towards a forest. Behind you is the "Temple," but the door will just lead you back to the Dressing Room.
While you can see the other teams' houses, every single one of them seems somehow out of reach.
Re: TEMPLE HORIZON
She won't be able to tell if much is off in there, Ruby and Sorawo would be better, but if it doesn't line up with her memories, maybe there'll be something there.]
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Ekoda High
There are only three things of note out here. First is the (completely unremarkable) entrance into the school proper. Second is the clock – you can hear it ticking, but both hands seem to be frozen.
and the … crane …? Yeah. A whole entire mobile construction crane is parked alongside the school, close to the windows, with its arm fully extended; a big-ass pink tentacled something dangles from it.
Re: Ekoda High
[...ITS A SCHOOL, HE'S GOING TO THE SCHOOL.]
[He wants to investigate the school and freezes]
[Stares at the crane]
[j̴̡̡̢̗̼̲̻̲͕̦͐͌̉͌͗͘ǫ̴̡̪̬̗̣̭̪̠̗̥͕̙̇͋i̷̧̧̛̯̮͙̖͖̯̹̠̬͂͆̽̊̕͝n̷̨̨͙͖̞̥̘̞̯̘̪͋̆͂͌͐̈́͑̀̇͋͒̕͜͠ͅû̶̡̧̠̝͍̳͇̲͕̩̤͖͓̤̩͛̈́̅͊͛͘͝ṣ̵̦̣̀̐͛͆j̷͙̙̰͙̯̠̱̖̦̞̈́̇͑̇̄̇̀͜ȍ̴̲̖̳̱̳̠͊̂̃̔̽̇̀̊̏͝ͅi̸̡͕̻͚̱̠͌̍͌͘n̸̜̫̮͐̅͊͂u̴̡̦͙͈̜̘͚̅̌͋͛̿̀̉͛̇́͜͝s̵̨͉̬̭̣̦͈̗̲͛̉̈́͘j̸̹̝̹̘͇̖̘͔̾̋̓̈́̈́́̏̓̚͝͝͝͝ơ̵̬̪͔͎̹̼͗i̷̖̓̽́̇̈́́́̐̆͝͝n̷͇̥̗͔̦̈́̌͂̇̆̈́̓̑͌̃͘͜͝͝ŭ̶̦̹̪̭̰̤̍͒̆̎̆̈̍͋͝ͅs̷̛̲͋͑̆̍̐̈͆͆͌̓̾̌͘͠j̴͉̞̬̤̭̤͍̲̩͓̭́͠o̶̡̫̯͙̹͑̽̓̒͂̉̈͊̒i̷͈͙͐̈́̂̅̈́̍͛͗̅̃͠ǹ̸̨̛̛̼͙̫͉̩̮̪́͌̎͗̏͜ư̴̪̼̓͗͗̕s̴͖͕̰̘͎̣͔̥̏̓̅̈́́́̀̓̌͌̚̚͝b̵̡̛̹̝͈̥̬͔͎͖̓̇̀̽̃̉̇͋́̕͠e̶͎̜̰̙̗͍̜̪̾͐͗̆̈̉͊̏̚͘͝ĉ̴̢̋͝ō̴̲̬̭͔͛̍̆̈̅̌̇̽̃̔͘̕͜m̸̛̞̦̘͚̎͆̃̀̍̅́͋̚͘e̴͖͙̖̓̌̍̎̀̿̎͑͠p̸̧̡͇̠̞̱̼̯͓̻͓̳͔̪̓̊͌͑͘̚ë̴̖̦̠͐͋̅̚ͅͅř̶͔͙̤̬̖̤̙̤̩̤̙̈́̊̑̌̾̓̈́̏̾͒̚͝͝f̸̟͙͍̄͌̓̂̄͛͆́͆̓̀͘ë̶͚̤͓̞́̄͌̈̀̀̈̂́̃̐̋̕͘ç̸̗̙̖̭̳̹̯̬̹͕͙͗͋̂̒t̴̛͕͈̻̝̪̪̮̖̑̋̎́̈́ĭ̵̟̭̝̩̹͎̩̟̙̝̳́ȯ̴̱̹̙̻͎̺͓͉̙̲̙͕̤͌́̇̿̿̏ņ̶̧̢̥̻̩̙͚͎̮̯͈̫̅̀̇̒͐̿̂͌͜]
[He shakes his head and BOLTS for the crane. HIGH SCHOOL HAS TO WAIT, SORRY HIS BELOVED.]
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The Mall
Dim, watery sunlight filters through from above. Nature is starting to creep down, too; vines crawl across twisted metal and partially collapsed walls, and small, scraggly trees sink greedy roots into piles of rubble and debris. Here and there you might find patches of graffiti, or stumble upon something else of interest … but watch your step; there are no truly easy paths here.
To the south is an elevator.
To the north you can see the mall's exit, and the escalator you'd need to traverse to get there … or, rather, what's left of it.
The rubble and ruin to the east looks a little different, somehow.
West leads you deeper into the mall.
Re: The Mall
[YOU KNOW]
[STAY SEVERAL MINUTES LIKE THIS]
[Growling and hissing as he curls up into a ball.]
[TIME TO REPRESS LIKE GODDAMN FUCKING MAD.]
[Slowly.]
[Pushes himself to his feet.]
[Look around.]
[Going North. How bad is that escalator.]
[Also what is around to salvage as a weapon.]
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CW: body horror?
Re: CW: body horror?
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Post-Apocalyptic Ruins
There's a handy-dandy signpost to help guide your way.
North to Castle Station
East to the Base
South to the Forest
West to the Mall
Re: Post-Apocalyptic Ruins
Eenie, meenie...
[Listen, he doesn't know what will get him back, so random chance it is.]
[And to Castle Station!]
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TEMPLE HORIZON - SPARROW
Next to the door is storage bench with baskets under the seat. Shelves with coat-hooks have been mounted to the wall above.
The back of the room is entirely taken up by cube-style shelving. Some cubes have door, and each door has its own individual piece of art – you might recognise your own face over there!
You can also find cat furniture. Some simple bits and pieces – like shelves and ramps – have already been finished and installed, while everything else is still very much a work in progress. A toolbox can be found next to a neat pile of wood.
Re: TEMPLE HORIZON - SPARROW
[AND THEN]
[ALL THAT SUDDENLY HAPPENED.]
Choco?!
[AND THEN]
[MOVED]
....oh. We're in Sparrow.
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HER ROOM
The wall to the left is dominated by a large, circular bed, neatly made, with five plushies arranged along the curved headboard. (One of them seems to be in a large plastic gacha ball?) There's a floor lamp on each side of the headboard. Rectangular shelves have been built into the wall above the bed, and here you can find – yep, you guessed it! – yet more plushies.
On a desk beneath the window, you can find a sewing kit, neatly organised stacks of fabric, a sketchbook, and art supplies. There's a trashcan underneath it.
And finally, the wall to the right features: a bookcase; a tall rectangular something covered by a sheet; and a wardrobe.
Re: HER ROOM
Re: HER ROOM
Re: HER ROOM
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